ğDoom 2: CJB WAD

This is my first attempt at map making for Doom 2. It has been far more successful than my last attempt at map making which was a mod called The Institute for Half Life 1. At the moment, the WAD replaces the first nine levels of Doom 2 with my own. The biggest idea in the WAD was modelling a part of one of the levels after the Job Centre in Liversedge so that the Police will have something to show the appalled media after I burn it down Columbine-style. Yes I know Doom 2 is fifteen years old but apparently I'm not the only one still playing it. Here's some pretty screen shots from each of the levels to accompany part of the readme.
Everything was going swell until you got a letter from the Job Centre saying that you have to come in for a 13-week review. Fight your way through bloodied halls and anonymous military facilities and confront the true evil of the Department for Work and Pensions. Venture forth into some more military facilities and hellish domains until you arrive at... the intermission screen!?
Map 01 - My first ever level. A fairly small cave/castle place with lots of blood pools that gives way to an open tech base area for no apparent reason.

Map 02 - Something looks familiar... March through a series of toxic caves to reach yet another tech base.

Map 03 - Take a stroll up the winding canyon and pay a visit to the Spen Valley Jobcentre Plus before visiting the lonely tower and unholy chapel.

Map 04 - The Department for Work and Pensions have a real penchant for tech bases. Navigate this water facility and make a short trip to Sheffield before observing some tastefully arranged crates.

Map 05 - Welcome to Sheffield! We hope you enjoy your stay!

Map 06 - Having escaped Sheffield you find yourself lost in another DWP vaguely tech looking base. Choose your path wisely.

Map 07 - You find yourself at the gates of the demon school. The first lesson is double pain with Mr. Shotgun.

Map 08 - A narrow walkway leads to a world of slowly descending doors and hundreds of demons.

Map 09 - A trio of fiendish mazes, an army of angry Hell Knights.

I designed this mod to be quite challenging. However, all the levels can be completed from scratch on Ultraviolence difficulty without finding any of the secrets. If you're better at Doom than me, then see if it's possible on Nightmare!
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